Product

Every Product Here Started as Somebody's Problem

Ideas come from the people around me. Market research decides if they become products. And one good rabbit hole usually spills fifteen or twenty of them.

People ask where the product ideas come from, expecting a strategy answer. The real answer is the kitchen table. My kids, my wife, my friends, the businesses around us in North Idaho — somebody near me has a problem, says it out loud, and I can't leave it alone.

Then the twenty-one years kick in. Before anything gets built for the shelf, I research it the way I used to research markets for newspapers and national accounts: who actually has this problem, how many of them there are, what they pay today, and whether anybody's serving them honestly. The market gets a vote before the product exists.

If the market says no, I build it anyway — for my kid, or my friend. If the market says yes, it goes on the shelf.

That's the fork, and I love both sides of it. A "no" doesn't kill the idea — it just means the audience is one person I love instead of a market segment. Some of the warmest software in this family never made it to a shelf and never needed to. And a "yes" almost never stays one product. That's the rabbit hole: solve the problem properly and fourteen neighboring problems introduce themselves. One guitar tutor became a family of five instruments. One journal became a whole shelf of them. One kids' game became a learning line. A good rabbit hole usually shakes out fifteen or twenty products before it lets me go — which is a big part of how the store filled up this fast.

What I won't write about here is how the shop itself works — the machinery behind the pace. Every builder keeps one door closed, and that's mine. What I'll happily show you instead is everything that comes out of it: it's all live in the store, priced in plain sight, and you can walk in and judge the work yourself.